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- on exitFrame
- if rollOver(5) then
- puppetSprite(5, 1)
- set the castNum of sprite 5 to cast "b059.roll"
- updateStage()
- else
- set the castNum of sprite 5 to cast "b059"
- updateStage()
- end if
- if rollOver(6) then
- puppetSprite(6, 1)
- set the castNum of sprite 6 to cast "b060.roll"
- updateStage()
- else
- set the castNum of sprite 6 to cast "b060"
- updateStage()
- end if
- if rollOver(7) then
- puppetSprite(7, 1)
- set the castNum of sprite 7 to cast "b061.roll"
- updateStage()
- else
- set the castNum of sprite 7 to cast "b061"
- updateStage()
- end if
- if rollOver(8) then
- puppetSprite(8, 1)
- set the castNum of sprite 8 to cast "b062.roll"
- updateStage()
- else
- set the castNum of sprite 8 to cast "b062"
- updateStage()
- end if
- if rollOver(9) then
- puppetSprite(9, 1)
- set the castNum of sprite 9 to cast "b063.roll"
- updateStage()
- else
- set the castNum of sprite 9 to cast "b063"
- updateStage()
- end if
- mainMenuRollovers()
- go(the frame)
- end
-